YIPPEE ok after yesterday i told myself i would not deal with the headache of scene switching and just stick to some regular gameplay mechanics. now .... i have successfully made
- a door that opens and closes upon interaction
- a very crude minotaur stand-in (basically a cylinder)
- and a MazeManager that currently has two states (minotaur not found vs found)
very cool. i ended up learning about raycasts in the process and my implementation so far is probably a bit crude. But i think this is basically the gist of the whole "you can't leave until you've found the minotaur" premise i have going on lol
beautiful sophisticated field so far
the very, very wack and plagiarized raycast thing i have going on
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