well uhh................................. obviously my goal of ""using"" the first blog did not work. but emm maybe something like just posting 1 screenshot of new work a day will help me keep on track
eidetia in summary is just a first-person maze game where you seek to rescue your minotaur friend from all the evil modbears bent on pelting him with tomatoes. there's a time limit, power-ups, and enemies scattered throughout.
i might've been too ambitious with this game concept but if i'm disciplined about how i approach things i'm fairly certain i can get it done..
i've already gotten some things like the flashlight and first-person controller done, but that's very much only the beginning.
roadmap:
create basic game manager, be able to change between states
- This is definitely the most important one ... the main flow of the game needs to be there and i have to figure out how to have all the different events work properly
create a basic UI
handle the enemy behaviour
handle the flashlight "attacks"
handle the timer
i really should have a basic prototype by end of WEEK 2 at the latest; after i have a prototype that can be scaled upwards then i can work on:
- modelling
- rigging
- animation
- sound effects
- better UI
yeah yeah alright you've heard enough from me now
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